BlitzMax v1.30

BlitzMax is the new, next generation game programming language from Blitz Research. BlitzMax retains the BASIC roots of Blitz3D and BlitzPlus, but adds a ton of cool new features and abilities. BlitzMax has been designed from the ground up for multiplatform support, and BlitzMax programs can be compiled for Windows, MacOS X and Linux.
BlitzMax includes the Max2D module which contains a set of very easy to use 2D commands. On MacOS X and Linux, Max2D uses the OpenGL API, while on Windows PCs you have the option of using either the OpenGL or DirectX APIs. Both OpenGL and DirectX use 3D hardware to draw graphics to the screen, allowing for advanced effects such as realtime blending, rotation and scaling.
BlitzMax is BASIC…but with a few twists, including:
Function pointers
Fully dynamic arrays
Inheritance and polymorphism
‘By reference’ function parameters
Byte, Short, Int, Long, Float and Double numeric data types
Array and string slicing
Flexible ‘collection’ system for dealing with linked lists etc
Low level pointer handling
UTF16 strings
The ability to ‘Incbin’ binary data and access it as easily as if it were a regular file
External language support for interfacing with C/C++/ObjectiveC or assembly code
Password: psycho
Game Editor v1.3.9
Parallels.Workstation.v2.2.2222
Beepa Fraps v2.9.6
ASA Maestro v8.8.0.1
